REIMAGINING CROSS-PLATFORM SLOT PLAY

Designing a modern beach-themed slot experience across desktop and mobile that went on to generate five-digit monthly revenue

Bitus Labs wanted to establish a new slot game IP that felt fresher and more visually engaging than traditional casino-style products. Beach Party became the first title developed under this direction for desktop, tablet, and mobile.

During the four-week development cycle, I stepped in as the temporary UI/UX Lead and owned the end-to-end UI/UX process, from research and responsive layout exploration to usability testing, iteration, and developer handoff.

BACKGROUND



UI/UX Designer, Temporary UI/UX Lead

ROLE


TEAM

Product Manager, Engineer and Game Artist


TIMELINE

4 Weeks


Competitive Research, Interaction Design, Responsive UI, Visual Direction, Usability Testing, Iteration

SCOPE


BUSINESS NEED

Create a younger, more modern slot game IP that stands out from traditional casino-style products.

CHALLENGE

How might we make a slot game feel modern and playful while keeping gameplay clear and familiar?

RESEARCH


I conducted the research in two stages.

Discovery Research
I reviewed three existing slot games across portrait and landscape modes and gathered early feedback from casual slot players to identify common usability and positioning gaps.

Validation Testing
After completing the first high-fidelity direction, I tested the mobile and desktop experience with six casual slot players to evaluate gameplay clarity, action hierarchy, and visual appeal.

Research goals

How do existing slot games adapt gameplay across portrait and landscape modes?

How can core gameplay actions remain recognizable and accessible across screen sizes?

Which visual and interaction patterns make current slot experiences feel dated or difficult to use?

To guide the design direction, I explored how existing slot games organize gameplay, adapt across devices, and communicate their visual identity.

The game technically supported landscape mode, but retained a portrait-oriented gameplay canvas. This left unused horizontal space, reduced the relative size of the reels, and made important controls more difficult to scan.

Player Feedback

I asked casual slot players to review existing mobile experiences and describe the limitations they encountered when switching between portrait and landscape play.

Participant A · mobile slot player

Participant B · desktop and mobile slot player

Competitive Analysis

I analyzed three popular slot games that players commonly engage with to better understand current design patterns and experience gaps.

What I Observed

Cross-device support did not guarantee responsive design
Several products could run across devices but continued using a portrait-oriented structure in landscape mode.

Core controls were recognizable but often crowded
Betting, auto-play, speed, and spin controls competed for attention on smaller screens.

Visual themes were recognizable but frequently conventional
Most products used familiar casino patterns, leaving room for a brighter seasonal identity.

Key Takeaways

Adapt, Don’t Resize

Portrait and landscape modes require different control arrangements rather than scaled versions of the same interface.

Protect the Core Gameplay Loop

Spin, bet, balance, winnings, speed, and auto-play must remain recognizable across screen sizes.

STRATEGY


The research showed that Beach Party needed to be intentionally designed for each play context rather than simply resized across screens.

Design Principles

Celebrate Winning Moments

Use visual effects and feedback to make wins feel exciting and rewarding.

Make Modern Feel Simple

Create a fresh visual style while keeping the UI clear and easy to understand.

Keep Gameplay Fast and Low-Friction

Minimize interruptions and support quick, effortless interactions.

Design for Long Play Comfort

Keep visuals and UI elements comfortable to view during extended gameplay.

Final Direction

Through team discussions and market research, we identified an opportunity for a modern beach-themed slot game that aligned with the summer launch window.

DESIGN


Low-Fidelity

Desktop / Landscape

  • Used the additional width to separate gameplay information from primary controls

  • Grouped Bet, Auto, and Speed as supporting actions

  • Kept Spin visually and spatially dominant

  • Preserved a larger central reel area

High-Fidelity V1 (Limited Player Appeal)

The first direction introduced a lighter anime-inspired beach aesthetic and adapted the gameplay controls across portrait and landscape modes. Although it felt more playful than traditional slot interfaces, it did not create the intended product identity or action hierarchy.

ITERATION

Mobile / Portrait

  • Moved core controls into the lower thumb-reach area

  • Enlarged the primary action

  • Reduced the visual weight of secondary controls

  • Stacked balance and win information to preserve reel visibility


Based on the testing findings, I strengthened the gameplay hierarchy, replaced the character direction, and developed a more distinctive beach-party visual system. The revised interface used stronger contrast, clearer control grouping, deeper layering, and more differentiated reward states.

FINAL DESIGN



IMPACT


Beach Party launched on April 1, 2026 and generated five-digit monthly Gross Gaming Revenue during each of its first three months in market. The commercial result was influenced by the full product, distribution, game mechanics, and business strategy. My design contribution focused on establishing a distinctive visual identity, improving core action clarity, and creating adaptable layouts across desktop and mobile.

Takeaway

Deepened my understanding of player behavior through research, testing, and gameplay observation.

Learned to better connect UI design with product direction, visual positioning, and gameplay experience.

Gained leadership experience by stepping in as a temporary UI/UX Lead and collaborating across teams.

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